ATTACK YOU · BALL 0You VS 0Cpu HALF 1 2:00
PENALTIES 0 – 0 You Cpu
YOUR KICK
Match log

    Draw a line from the ball-carrier into space and release to play the pass — you attack the TOP goal.

    Phase 1 · Versus CPU

    Guess & Pass

    Continuous real-time football. Six a side, two two-minute halves, no turns and no hidden windows — the ball is faster than any player, and that race is the whole game.

    • Low-poly 3D players standing on a 2D top-view pitch.
    • Two 2:00 halves. Level at full time and you can settle it from the spot.
    • Every pass and shot resolved by pure geometry — proximity races, never dice.
    How to play

    Play it live — the ball is already moving

    • Your end — you defend the BOTTOM goal and attack the TOP one. Six a side: your keeper and five outfielders all start in your own half, so you always play away from yourself.
    • On the ball — draw a line from the ball-carrier into space and release to play the pass there. The ball goes where you drew, not to a teammate's feet.
    • Moving off the ball — drag the player who goes for the ball to run them onto the pass, then drag the passer to move them on after releasing.
    • Shooting — inside 30 units of goal, double-tap a point along the goal mouth to shoot, or drag one player towards the goal to make a committed move. Outside that range a double-tap does nothing.
    • Defending — drag a defender across the passing lane to intercept, or tap a teammate to send them to a spot. The interceptor is live: the ball is cut out the instant they get within reach of it.
    • In goal — when the CPU shoots, drag or tap the dive point. No input means a default dive toward the shot's side.
    • Keyboard — Esc pause · M mute · R restart match.
    • Penalties — level at full time, press GO TO PENALTIES. Draw the aim line, then draw the dive line: within the keeper's reach it is saved, otherwise it is a goal.
    Paused

    Time out

    The match clock is paused too — it resumes exactly where it stopped.

    • 1 · Pass into space — draw a line from the ball-carrier into space, then release. You are playing the ball into an area, not at a player.
    • 2 · Send the runner — drag the player who goes for the ball, so they chase the pass you just released.
    • 3 · Follow the pass — drag the passer to move them after they have released it.
    • 4 · Make the move — choose one player and drag them towards the goal to commit someone to the attack.
    Full time

    —