GUESS & PASS

rolling out the pitch…

TAP TO KICK OFF

HALF 1
2:00
0 – 0
ATTACK YOU
PENALTIES 0 – 0 You Cpu YOUR KICK
PLANNING 10

MATCH LOG
GOAL
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Passball
Guess & Pass 6-a-side
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Your shape · 2 : 3 : 1
Your shape · 2 : 3 : 1

Guess & Pass

Freeze the board on every change of possession, stack your moves, then watch both sides play them out.

Vs computer
PvP soon
How to play

Stack your moves, then watch them play out

  • Your end — you defend the BOTTOM goal and attack the TOP one. Six a side: your keeper and five outfielders all start in your own half, so you always play away from yourself.
  • The decision window — the moment either side wins the ball, the match pauses and the ring in the centre circle starts draining. Nothing moves until it empties. You stack as many moves as you like in that time; they all resolve together.
  • The pass — drag from the ball-carrier onto a team-mate to pass to them, or into empty space to play it there. Anyone can receive, keeper included. The ball is led into a team-mate's run, so a pass to a moving player meets them on the way.
  • The runs — drag any of your players to drop a ring where they should be when the ball is played. Stack as many runners as you have players.
  • The shot — inside 30 units of goal, press SHOOT (or Space, or double-tap the goal mouth) to stack a shot. The keeper commits to a side, so aim across him — the far post is open. Outside that range the button does nothing.
  • The save — defending, drag your keeper to the dive point to stack the save. Leave it and the keeper dives on their own read.
  • Closing the window — press MOVES DONE (or Enter). The CPU has to be ready too: if it has finished and you have not, the board stays frozen. If you give no instruction at all, your side plays a random pass.
  • The race — a pass only belongs to you if the nearest player to the ball is yours when it lands. Send the wrong man and it spills loose, and the closest body from either side goes for it. Whoever wins it opens the next window.
  • Keyboard — Space shoot · Enter moves done · Esc pause · M mute · R restart match.
  • Penalties — level at full time, press GO TO PENALTIES. Draw the aim line, then draw the dive line: within the keeper's reach it is saved, otherwise it is a goal.
Paused

Time out

The match clock is paused too — it resumes exactly where it stopped.

  • 1 · Stack the pass — drag from the ball-carrier onto a team-mate to pass to them, or into space to play it into an area.
  • 2 · Send the runners — drag your players to drop a ring where each of them should be when the ball is played.
  • 3 · Set the finish — inside range, press SHOOT to stack a shot; defending, drag your keeper to the dive point.
  • 4 · Close the window — press MOVES DONE. Both sides' moves then resolve at once — nothing here happens one move at a time.
Interval

Halftime

0 – 0

First half concluded. Ready for the second half?

Full time

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