Continuous real-time football. Six a side, two two-minute halves, no turns and no
hidden windows — the ball is faster than any player, and that race is the whole game.
Low-poly 3D players standing on a 2D top-view pitch.
Two 2:00 halves. Level at full time and you can settle it from the spot.
Every pass and shot resolved by pure geometry — proximity races, never dice.
How to play
Play it live — the ball is already moving
Your end — you defend the BOTTOM goal and attack the TOP one.
Six a side: your keeper and five outfielders all start in your own half, so you always play
away from yourself.
On the ball — draw a line from the ball-carrier into space and
release to play the pass there. The ball goes where you drew, not to a
teammate's feet.
Moving off the ball — drag the player who goes for the ball to run them
onto the pass, then drag the passer to move them on after releasing.
Shooting — inside 30 units of goal, double-tap a point along the goal mouth
to shoot, or drag one player towards the goal to make a committed move. Outside that
range a double-tap does nothing.
Defending — drag a defender across the passing lane to intercept, or
tap a teammate to send them to a spot. The interceptor is live: the ball is cut out the
instant they get within reach of it.
In goal — when the CPU shoots, drag or tap the dive point. No input means a
default dive toward the shot's side.
Keyboard — Esc pause ·
M mute · R restart match.
Penalties — level at full time, press GO TO PENALTIES. Draw the aim
line, then draw the dive line: within the keeper's reach it is saved, otherwise it is a goal.
Paused
Time out
The match clock is paused too — it resumes exactly where it stopped.
1 · Pass into space — draw a line from the ball-carrier into space,
then release. You are playing the ball into an area, not at a player.
2 · Send the runner — drag the player who goes for the ball, so they
chase the pass you just released.
3 · Follow the pass — drag the passer to move them after they have
released it.
4 · Make the move — choose one player and drag them towards the goal to
commit someone to the attack.