ATTACK YOU · BALL 0You VS 0Cpu
PLAY 1 3.0
Match log

    Swipe from the carrier to a teammate to pass.

    Decision window
    Phase 1 · Versus CPU

    Guess & Pass

    Read the lane. Commit the pass. Break the pattern. Three seconds to decide — attacker and defender choose at the same time, hidden from each other.

    • Low-poly 3D players standing on a 2D top-view pitch.
    • First to 3 goals wins. Play as long as it takes.
    • Every pass resolved by the canonical geometric + guess-bonus algorithm (§4).
    How to play

    One window, two hidden choices

    • Attacking — swipe from the carrier toward a teammate to pick the pass; release on a teammate to commit early. Drag a teammate to move your runner, or tap a teammate and then LOCK IN.
    • Defending — drag a defender outward to commit its guess direction; it breaks that way the moment the ball is played.
    • Running out of time — everything is auto-filled at the end of the 3-second window: the attacker gets the safest receiver, defenders keep their current facing.
    • Keyboard — Enter / Space lock in · Esc pause · M mute · R restart match.
    • Shooting — a pass that lands within 30 units of goal becomes a shot, resolved against the keeper.
    Paused

    Time out

    The decision clock is paused too — it resumes exactly where it stopped.

    Full time

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